It's Friday evening, and you've already been crunching the whole week. Now, how hard can it be to just get up from your desk and go home?

Office Hell is a fast-paced bullet hell, inspired by Touhou Project games. The balance of the stages is meant to be hard, but you can always just continue your struggles if you are not aiming for a high score. 

It's also mobile-friendly!

Controls

  • Z — fire
  • X — bomb
  • arrows — move
  • Shift — focus mode
  • ESC — pause / back to menu
  • Touch — drag to move, tap the ✱ button to bomb (on mobile)

Theme: SHRINK!

Have you ever been to the office? Have you felt like your mind is SHRINKING with every second you spend there? Have you thought that you could touch the grass and run around the park, but instead your muscles are SHRINKING? Have you thought that a significant amount of your hair is SHRINKING because of constant stress? If the answer is “yes”, there's a chance that you'll like our game.

Known Issues

  • Score multipliers (green M boxes) do nothing.
  • You can soft-lock yourself after defeating Mr. Hodge (mini-boss in the second stage), getting an empty corridor. In that case, waiting for the end of the music sample (around 30 seconds) should help trigger the game to progress.
  • Sometimes the game can lag even on the empty map.
  • Sometimes, on pause/resume, the current track is "rewinded".
  • Sometimes, on continue after death, the current track is "rewinded". It is worse on the second stage.

Credits

Team

  • abbradar — code, stage design, pattern design
  • vuvko — code, sound design, stage design, pattern design
  • const — code, pattern design
  • nclbrt — art direction, character design, concept design

Music

Art, Icons & SFX

Fonts

AI usage

Claude Code was used as an assisting tool for code and search. Other search engines and platform-specific searches were used that could have AI incorporated. No AI was used to generate any asset or text for the game.

Source code

github.com/abbradar/office-hell

Created for Bullet Hell Jam 7.

Updated 32 minutes ago
Published 1 day ago
StatusReleased
PlatformsHTML5
Authorsabbradar, vuvko
GenreShooter, Action
Made withPhaser
TagsArcade, Bullet Hell, Pixel Art, Shoot 'Em Up, Singleplayer, Top-Down
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Touchscreen
LinksGitHub
AI DisclosureAI Assisted, Code

Comments

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There is a slight music bug when the track keeps “rewinding” at pause/death. Sadly, we haven’t figured the solution during the jam, but if you want a fixed version and a better music experience, I’ve uploaded as another game: https://vuvko.itch.io/tmp-hell